Stingray Incursion
This was a serious and real attempt at making a game. I wanted to build something I wanted to play.
This project was built around the GameStudio / XNA framework provided by Microsoft for the PC & XBox 360, and featured a day/night cycle with a dynamic lighting system, a pseudo-arcade flight model and a tile-based procedural open world. It was ultimately abandoned with the discontinuation of XNA. Years later I experimented with porting this to MonoGame, and while completely feasible, a few breaking changes with regards to shader version and the content pipeline became aparent. The market for this genre or type of game has already been saturated with Cleared Hot and Thunder Helix, among others.
More information are in the (old) blogs below.
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